Saturday, 14 June 2014

3.1 Task (C)


Differences

Artists:
Illustration
Edward Penfield
Comic/ Graffiti
Examples:Frank Miller
Use of
Convention 1.
Convention 2.
Colour
Throughout Illustration design Artist use Dull & Bright colours in an design. Often the colour pallet chosen will present significant meaning towards the theme design for. Childrens books often feature bright and vivid colours to attract or draw them towards the book. Also girls will tend to be pulled to a design using pick rather than blue E.T.C

Example:
Edward Penfield will use a range of colours throughout a design which differs to what Frank Miller does. Frank Millers images will only really feature two main colours and sometimes features reds. The difference that this creates in a design is that the two artists images, one either seem to be more detailed than than the other whilst the other image seems to be flat. So one Designers images tend to have a stronger depth of field than the other.
Throughout images either Comic or Graffiti artwork, Artist use a wide range of colours, Depending on the artists taste. The artist have their own colour pallet that they choose. Some artists use colour to show detail like shadows, this helps give us a depth of field and perception of the image.

Example:
In Edward Penfield designs his use of colour makes an image more rough versus Frank Miller designs which are smooth because his use of colour palette. Edward Penfields designs being rough makes an image look more detailed than what you would expect to see in Frank miller's designs. This means that the way Edward Penfield uses colour is used and thought about with more detail and care than what Frank Miller would choose to do.
Main Image
The main image in Illustration Design will often be a character, Or a something that plays a significant role to the text being presented. They can be located in different parts of the image but are often very visible to the eye. They are used to drag people in from all ages, They can be often scary or cute.
Example:
In Edward Penfields designs you notice that the main image is normally the only detailed part of a design. In Frank Miller’s Designs this differs by Frank miller who tends to use detailed backdrops to contrast and be a part of his designs, Where Edward Penfield’s Designs Are contrasted solid colours.
Comic and graffiti artist designs changes dramatically. They all use a variety of subject matter. This helps the designers present different themes and meaning throughout their text. Designers subject matter ranges from people, creatures or monsters and vehicles. There subject matter normally will help us understand a story or idea in a design.
Example:
In Edward Penfields designs you will notice the main image will look a lot different to what Frank Miller's designs will look. Edward Penfields differ to Frank Millers by the use of colour, and Style that Edward Penfield’s designs will use.
Space
Example:
In Edward Penfield’s designs you will notice the way he spaces out a design is a lot different to the way Frank Miller will space out a design. When you look and compare both artist you will notice that Edward Penfield’s designs are often less filled, Giving a more empty effect to what you would expect to see with Frank miller's designs. This empty effect is giving by having not a lot of detail surrounding the main image like Frank Miller would use, and using solid earthy colours around the image.
Example:
Because Edward Penfield’s  design  do not features a detailed background surrounding the main image, You will not as clearly see the depth of field that Frank Miller's designs will give, Looking and comparing Frank Miller's designs to Edward Penfield’s. The detail in the background that Frank Miller uses gives or presents the depth of field within a design much better than what you see in Edward Penfield’s  design.
Influences
Influential material can be from all styles of art in illustration design. It is normally how the designers manipulates this and transform this which is shown through their work. You will identify this when this is seen.
Example:
In Frank Miller's designs the influences towards his own work is much larger than what you would expect to with Edward Penfield’s. Frank Miller was born in an Era where design was more sociable accepted than what you would see with Edward Penfield’s designs. So basing on what time you are born can influence heavily on what is available to use and not to use around you. For example computer design will may become a lot more definite than what painting e.t.c are because it is easier and quicker to use.
Graffiti seem to be very social artwork. Their work features issues that influence where they come from. For example most graffiti artist seemed to be influenced by political issues or warfare.
Example:
In Edward Penfield’s designs he may have been influenced by what was made available to him at the time, Artist or designers around him like the people around him, Example New York's Art Students League, Which was George de Forest Brush. whom he had studied under. Where Frank Millers was influenced differently, he was influenced by what he saw as a child. He has been said to have read and manipulated comics from a young age based on famous designs such as Stan Lee of Marvel Comics.
Layout
Depending on the designers you will get different layouts, Some designers choose to use very little space and have the design rather empty whilst other compact an image into many different parts. Both work conventionally and present different types of meanings in the context.
Example:
The way Edward Penfield’s will lay out his designs is different to way Frank Miller’s designs are laid out. Edward Penfield’s designs consist of consistent layout techniques throughout his body of work. His designs are often laid out using a the following technique listed. He will Use a Earthy coloured backdrop that will contrast against the main image which is normally located in the foreground of the design. Then often or sometimes Typography techniques are used to lay tiles on the image in the foreground. The colour of the font will contrast against the rest of the design using another earth like colour.
Comic designers work often appears busy, Despite actually being organized. Comic designers images appear busy but are well laid out, there images normally feature a dramatic background, There background can feature scenery, and subject matter.
Example:
The way Frank Miller will lay out a design is different to the way Edward Penfield’s designs are laid out. He will often use detailed backgrounds using textures or images which will contrast against the multiple main images in the midground foreground. the main images are also detailed black and white images. Captions and titles to present the image are often surround the image which are separated using colour. The style of how both artist present their work is  similar but gives two very different results throughout their designs.
Composition
Composition changes for each individual designer. This will change because of their style or intent of a design
Example:
Edward Penfield’s designs are often or nearly always portrait images, This is because his images are used for posters book covers e.t.c. His images are often balanced this is done using good arrangement around a image. Although his image tend never to be symmetrical and instead A-symmetrical. The main image is often lopsided to one way to show this. But the image still has a sense of balance by lots of empty space placed surrounding the main image.
Comic and graffiti designers use a variety of structure positioning. They both create portrait and landscape images across there text. Graffiti artists also use a variety of shapes for their canvas, because there images are featured across buildings. there designs are often A-symmetrical, there images are still well balanced. They do this by having a positive or negative backgrounds.
Example:
Frank Miller’s compositional design differ quite a lot from Edward Penfield’s designs. The designs are made up of portrait and landscape images with alignment of focal points or main images from all sorts of places over looking at a body of work. His images are never symmetrical image but are still balanced by using detailed textures or captions and or titles in the foreground.
Philosophy
In Illustration design the idea is to present a story through pictures which is often narrated at the bottom of the page, Like you will see in children books and such. Depending on the designer they will use their own techniques to do this.
Example:
Edward Penfield’s are often different but a lot the same as what frank miller would use. but it is hard to define what  Edward Penfield philosophy was in design, As it is hard to find what he may have quoted. Because he chose to live the “quiet life” as a well recognized designer. But if you understand what  Edward Penfield does you will find his work normally will present an image that can cover a piece of text. This is done being simplistic with colours and composition. But at the same time creating a bold vivid piece which stands out at a distance.
Comic design is more made for peoples novelty, It will tell a story but as a graphic novel, And is scripted to help explain scenes or tell the story. The point of Comic design is to entertain using visual pieces. Graffiti is more made for a point. It is to show what someone thinks of an issue.
Example:
Frank Miller’s comic book designs consists of black and white imagery with selective colour (normally red) created in a sequence which is then made up into comics which tells a  story using captions E.T.C. The style of the designs consist of people who are drawn using black and white pencil and ink, Those people are used to help create or move the sequence through dialogue.
The Bases of the two designers is very much the same, But the way the two different designers interpretation this is different, Which obviously results in two different styles in design.
Typography
Typography in Illustration design is often quite common. It can be used to caption what a character is saying. And is also placed at the bottom of the text to present the idea or narrate the story.

Example:
Both artists use typography in their designs, Edward Penfield’s Designs will of feature this using it in contexts like titles for presenting things such as books and posters for events. This results in fonts easy available to understand and to look professional within the design. I would say his fonts often support the same style of drawings because they are hand drawn.
Throughout Comic design text is used to help narrate the story. It helps the view understand what is going on with the text. It's used for speech, or it can be used to describe. Designers are more known to use fonts that are more casual like comic sans, or chalkboard. They use font like this because they help suite the text better than using typewriters fonts. In graffiti, Text is not normally used, It can be. But Graffiti Designers create their image more to tell the issue. If they use Text in their image it's normally to enhance the image, The meaning of the text is important but not as important as the designer.
Example:
Both artists use typography in their designs, Frank Miller uses it to help illustrate his designs throughout his body of work, this is done using captions, and Titles. The tiles are often Red to help present an important idea within the text in Frank Miller’s. And things like captions surrounding the image are inserted more like a book to help tell or present the storyline to the designs.
Techniques
Certain designers will use different techniques to craft an image. This can be done digitally, or interactively in many different ways. For generations different artist have been illustrating events and such, This is shown across the globe on ruins and such. It is one of the many ways homosabians will communicate to each other, An illustration can present One thousands words.

Example:
Edward Penfield’s will tend to use more traditional techniques to what Frank miller would use this is because of what Edward Penfield was because of the style of his work and the method that there was available at the time to Edward Penfield. These traditional techniques consisted of use of Pencil, Pen, and Paint. paint being the most common throughout his methods and techniques in forming a design. paint allowed him to utilize what he had available to him and gave more options with colours, and Textures than what you could get with Pencil or Pen. This helped his images stand out from a distance and become more vivid and controlled.   

In Comic design artist are likely to use techniques using ink, Paint or print. They tend to edit their work on media like Photoshop or other software. This helps make the their final images sharp and presentable. The technique seems to be more free, They use equipment like Spray paint, Stencils, And wheat paste. These techniques help present their work on walls of buildings, canvas, and all sorts of outdoor areas.  


Example:
Frank Millers Techniques differ a lot from what Edward Penfield’s Traditional method or techniques were. Frank Miller would use Pencil and Pen to draw sketch of his designs main images, Backgrounds e.t.c. But after this modernisation has allowed him to digital alter him image when it has come to presenting his work, This would make his would look highly professional and keep consistent throughout his body of work. Although this was not made available to him when first starting out and has only came available to him since technology has developed of the latest years.

Summary: Certain aspects of Designers techniques and method make it easier to spot certain conventions or aspect in their designs.


















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